UI/UX Design on Digilearn Application with the Iterative Design Thinking Methodology

Authors

  • Arsya Amalia Ristias Information Systems UPN Veteran Jawa Timur, Indonesia
  • Mochamad Sahlan Amin Information Systems UPN Veteran Jawa Timur, Indonesia
  • Agussalim Agussalim Master of Information Technology UPN Veteran Jawa Timur

DOI:

https://doi.org/10.33005/itij.v1i1.4

Keywords:

e-learning, ui/ux, design thingking, education, usability testing

Abstract

Innovations in education and learning today are followed by advances in technology. The increasing use of online information technology has encouraged educational institutions to invest in new learning technologies such as E-Learning. E-Learning is teaching and learning that is supported and developed through technology and digital media, and is also a form of the concept of distance learning or distance learning. By understanding what they are complaining about, researchers as product designers can empathize with them, so that they can define their problems perfectly, create brilliant ideas, design solutions based on ideas, and try the results of these designs on target users. Therefore, researchers learn that empathy is the key to the success of a product because in the end, the product will be used by the users that the designer has expected.

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References

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Published

23-05-2023

How to Cite

Amalia Ristias, A., Sahlan Amin, M., & Agussalim, A. (2023). UI/UX Design on Digilearn Application with the Iterative Design Thinking Methodology. Information Technology International Journal, 1(1), 1–11. https://doi.org/10.33005/itij.v1i1.4

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